Day I – Thursday October 5th
09:00-09:30 Registration
09:30-09:50 Welcome
09:50-10:50 Session I (Applications in VR/XR)
09:50-10:10 – long
Collaborative VR: Solving riddles in the concept of escape rooms
Afxentis Ioannou, Marilena Lemonari, Fotis Liarokapis and Andreas Aristidou
10:10-10:25 – short
Organ Donation Training using VR: ODT-VR
Pau Vallespí, Brian Álvarez, Eva Monclús and Marta Fairen
10:25-10:40 – short
AnywhereXR – Laying the Foundation for Open Source Embodied Digital Twin Application
Alexander Klippel, Bart Knuiman, Jiayan Zhao, Jan Oliver Wallgrün and Sebastian Garzon
10:50-11:20 Coffee break
11:20-12:20 Keynote – Belen Masia, Modeling attention in immersive environments
12:20-14:00 Lunch
14:00-15:10 Session V (Application in Helping & Improving User Experience)
14:00-14:15 – short
A Real-time Voice Interface for Intelligent Wheelchairs
Spyridon Moschopoulos, Ioannis Fudos, Kyriakos Koritsoglou, Giorgos Tatsis and Dimitrios Tzovaras
14:15-14:30 – short
Recognizing User Behavior from Interactions for Adaptive Consumer Information Systems
Stefan Lengauer, Michael Bedek, Cordula Kupfer, Lin Shao, Dietrich Albert and Tobias Schreck
14:30-14:45 – short
Investigating Crowdsourced Help Facilities for Enhancing User Guidance
Sooraj K Babu, Tobias Brandner, Samuel Truman and Sebastian von Mammen
14:45-15:05 – long
Adapting haptic feedback for guided meditation
Yoann Douillet, Romain Collaud, Emily Groves, Andreas Sonderegger, Cedric Duchene and Nicolas Henchoz
15:10 – 15:40 Coffee break
15:40 – 17:00 Session III (Applications in Learning & Gameplay)
15:40-15:55 – demo
Unraveling the Tales of Aurora – An Imaginative Serious Games Approach
Jennifer Wagner, Simon Winter and Wolfgang Höhl
15:55-16:10 – short
Investigating students’ motivation and cultural heritage learning in a gamified versus non-gamified VR environment
Markos Souropetsis, Eleni Kyza, Louis Nisiotis, Yiannis Georgiou and Varnavia Giorgalla
16:10-16:30 – long
Programmatic Design and Architecture of an Immersive Laser Laboratory
Andreas Müller, Tobias Brixner, Stefan Müller and Sebastian von Mammen
16:30-16:50 – long
Balancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War Heritage
Selma Rizvic, Dusanka Boskovic and Bojan Mijatović
20:30 – Dinner
Day II – Friday October 6th
09:30-10:00 Registration
10:00-11:00 Keynote – Dan Casas, 3D Digital Avatars with Machine Learning
11:00-11:20 Coffee break
11:20-12:20 Session IV (Novel Technologies for Digital Avatars & Animation)
11:20-11:35 – short
Towards Continual Reinforcement Learning for Quadruped Robots
Giovanni Minelli and Vassilis Vassiliades
11:35-11:55 – long
RESenv: A Realistic Earthquake Simulation Environment based on Unreal Engine
Yitong Sun, Hanchun Wang, Zhejun Zhang, Cyriel Diels and Ali Asadipour
11:55-12:15 – long
Collision Free Simplification for 2D Multi-Layered Shapes
Xianjin Gong, Amal Dev Parakkat and Damien Rohmer
12:20 – 14:00 Lunch
14:00-15:15 Session II (Applications in Digital Storytelling and Experience)
14:00-14:20 – long
Fictional Worlds, Real Connections: Developing Community Storytelling Social Chatbots through LLMs
Yuqian Sun, Hanyi Wang, Pok Man Chan, Morteza Tabibi, Yan Zhang, Huan Lu, Yuheng Chen, Chang Hee Lee and Ali Asadipour
14:20-14:35 – short
ReInherit a Museum
Stefanos Papadas, Andreas Papapetrou, Fotos Frangoudes, Alexis Polydorou, Christodoula Gavriel, Niki Kyriakou and Kleanthis Neokleous
14:35-14:50 – short
Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth
Anne Lewerentz, Nico Manke, David Schantz, Juliano Sarmento Cabral and Sebastian von Mammen
14:50-15:10 – long
Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks
Borislav Yordanov, Carlo Harvey, Ian Williams, Craig Ashley and Paul Fairbrass
15:15-15:30 Closing
